GGJ: Hungry Hungry Dragon [2012]

Hungry Hungry Dragon was a side scrolling platform game where player control a dragon that uses part of its body to attack its surrounding, then absorb elements from the environment to regrow its body. The game ends if the dragon has no more body part to regrow. This game was created for Global Game Jam 2012 with the theme of Ouroboros.

For this project, I was responsible for creating modular 3D body parts of the dragon. It was my first attempt to create 3D model for a game project outside of my study.

Release date: May 2012 | Platform: PC and mobile.