Skunkoffee was multiplayer strategy coffee shop simulation where 4 different players try to reap as much profits as possible by selling coffee, hoarding coffee beans, and sabotage your competitors. The game was created for a 48-hour Global Game Jam 2010 with the theme of Deception, using XNA.
This project was my first attempt to learn game development. I had no prior experience and decided to just give it a try, and somehow ended up working with three Microsoft engineers who also worked at Xbox. Talk about nerve-wrecking. I knew how to use Photoshop and joined the team as the only artist, doing 2D sprite props and UI. It was a great learning experience.
Release date: Jan 2010 | Platform: PC.
[look for sprite from old laptop]
Video from presentation: