Alice is hungry and she is stuck in her room. Help her find food and find the way out. Oooh, what’s that pink thing over there? Nomnomnom.
Detective Alice is a first person escape room, puzzle game where player needs to find a way out from one room to another by eating animal-shaped biscuits.
This game was created in 48 hours for Ludum Dare 35, with the theme of Shapeshift. It was also my first solo game project, made in Unity 5.3.4f1. I did the programming and art. Majority of the assets were made from scratch during the game jam, while the rest of them, like wall, floor, ceiling and boxes were made of Unity’s cubes.
Release date: April 2016 | Platform: PC
Project site: [Detective Alice] | Postmortem: [Popoko blog]