Study of A Commodity: Scene 2/3

Study of A Commodity: Art Alley

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About Study of A Commodity Project

“Study of A Commodity” is an interactive Virtual Reality experience that glimpsed into Pikuni/Blackfeet tribe culture and tradition that reflected in Louis Still Smoking’s painting of the same name. This project was directed by Caroline Running Wolf, who was selected as 2017 Oculus Launchpad Scholarship recipient, with the goal of bringing conversation and awareness to contemporary Native American’s issues.

For this project, I was responsible to create all the environment assets from scratch, integrate them in Unity, and made prototype for each level to showcase to clients and other viewers.

This VR project is divided into three different levels, where each level has its own unique art style.

Platform: Samsung GearVR.

About Art Alley Level

For this level, the environment was inspired by Rapid City’s Art Alley. Some of the graffiti art in this scene were taken from that area, while some others were taken in Seattle. All the graffiti art contain Native American elements in it, such as spirit animals, or the infamous black serpent that represent oil pipes in Dakota Access Pipeline.

Before the viewer hop into the interactive portion of this scene, they were presented with a gallery of Louis Still Smoking’s paintings. You can see more of his work on Instagram.


Louis Still Smoking’s Mini Gallery:

Check out other Study of A Commodity levels:

Billboards of Native American's tourist attraction, with a dry desert background, which typically found in western media to depict the First Nation's homeland
Study of A Commodity – Scene 1
View of Pikuni's homeland, looking Northwest toward Chief Mountain
Study of A Commodity – Scene 4