
Adventure Game Jam 2023 Part 6 – Final Touch
Since it got to the point that I needed to find some color palettes for each train, I started looking up some movie screenshots. Movies always have good colors already and made great reference. When […]
Since it got to the point that I needed to find some color palettes for each train, I started looking up some movie screenshots. Movies always have good colors already and made great reference. When […]
I was a bit stumped on the cloud train design, therefore I pushed it until later. Also, as an escape, I meant, change of pace, I made our train conductor, the hamster, running on its […]
The library car supposed to be a sleeper car, but I had this idea of turning it into some cozy space where the character can relax. In the beginning, I was thinking to use snowy […]
While we still figuring out the narrative and design of our game, we decided to have each room represented by a train car. Surrealism and dreamlike were the keywords that used to describe the mood […]
Before jumping straight to production, I’d like to talk more about the ideas behind our art direction. During one of the brainstorm session, I pitched the idea of having the environment to look like cutout […]
Since last week, I have been participate in Adventure Game Jam 2023 that’s hosted on Itch.io. I got invited by the programmer from the previous Seattle Indies Slow Jam, Currying Flavor. During the first week, […]
Since last November, I have been helping with a third-person action/shooter game featuring Bass Reeves, a black US Marshall who worked in Oklahoma territory. As part of the team’s devlog, our team lead and programmer, […]
Once I finished updating the portfolio site, I want to use this section to write about some work-in-progress, tutorials and postmortem of my projects.