Study of A Commodity: Homeland
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“Study of A Commodity” is an interactive Virtual Reality experience that glimpsed into Pikuni/Blackfeet tribe culture and tradition that reflected in Louis Still Smoking’s painting of the same name. This project was directed by Caroline Running Wolf, who was selected as 2017 Oculus Launchpad Scholarship recipient, with the goal of bringing conversation and awareness to contemporary Native American’s issues.
For this project, I was responsible to create all the environment assets from scratch, integrate them in Unity, and made prototype for each level to showcase to clients and other viewers.
This VR project is divided into three different levels, where each level has its own unique art style.
Platform: Samsung GearVR.

Screenshots:
Modular Assets:
Check out other Study of A Commodity levels