Shape Design Week 1
Last week I started the first class of Shape Design from Brainstorm School. Norris Lin’s explanation was easy to understand, so I learned a lot in two hours. For the first week, we learned about […]
Environment Artist
Last week I started the first class of Shape Design from Brainstorm School. Norris Lin’s explanation was easy to understand, so I learned a lot in two hours. For the first week, we learned about […]

Since it got to the point that I needed to find some color palettes for each train, I started looking up some movie screenshots. Movies always have good colors already and made great reference. When […]

I was a bit stumped on the cloud train design, therefore I pushed it until later. Also, as an escape, I meant, change of pace, I made our train conductor, the hamster, running on its […]

The library car supposed to be a sleeper car, but I had this idea of turning it into some cozy space where the character can relax. In the beginning, I was thinking to use snowy […]

While we still figuring out the narrative and design of our game, we decided to have each room represented by a train car. Surrealism and dreamlike were the keywords that used to describe the mood […]

Before jumping straight to production, I’d like to talk more about the ideas behind our art direction. During one of the brainstorm session, I pitched the idea of having the environment to look like cutout […]

Since last week, I have been participate in Adventure Game Jam 2023 that’s hosted on Itch.io. I got invited by the programmer from the previous Seattle Indies Slow Jam, Currying Flavor. During the first week, […]